Interviewing the Interviewers: Dousa Dragonash

Thursday, 15 October 2009

There are different type of interviewers in Second Life, as there are in real life. There are some who have their own chat shows, inviting their subjects into their lair, where they can tease information and insights out of an interviewee, on their home turf. Then there are those who roam the grid, looking for subjects to speak to, venturing into strange unfamiliar lands, and reporting back conversations with the most interesting and inspiring beings that they encounter. Dousa Dragonash is in the latter camp, working for metaverse-tv.com as a co-news anchor on Metaverse Weekly News, but also as a roving reporter with her own eponymous show "Out and About with Dousa Dragonash". I had the privilege of sitting down with this very self effacing and humble interviewer, at Metaverse TV's recently opened sim, designed by Lumiere Noir, to have a chat with her about what had shaped her Secondlife, and how she had ended up in this virtual line of work:


Voodoo Buwan: What initially brought you to SecondLife?

Dousa Dragonash: I have a friend, a colleague in rl, and he and I get sent away on conferences quite often. He took a long time before he vouchsafed that he was in SL and suggested that actually it would be completely my thing.

Voodoo Buwan: So, what did you initally expect coming in world? What were you hoping to do?


Dousa Dragonash: Well first of all I was curious. I had no expectation. I had never done a social networking site of any kind, not facebook nothing. I have worked with computers for years and liked games but really didn't want to talk to other people. I thought that would be truly weird. Also there is an anonymity thing for me. I find it really important to be anonymous. When I came in, the first thing that happened was that someone spoke to me. An American man. Gave me a heart attack. I hoped to sit on a beach and look at a sea. Then I suppose when I hit Help Island Public, I just thought this is completely fabulous. My head expanded and the possibilities hit me and I realized I could sit on a beach and look at a sea lol. But also I started building and changing appearance in the manner of all newbies, but fell into talking into everyone in text, for hours and hours, like I was hungry. I explored and also loved, absolutely loved, what people were creating. So I tried to have a second life. to live the life that I have lived but make the decisions that I didnt make the first time.

Voodoo Buwan: So, how did someone who came inworld thinking that the concept of talking to people was creepy, end up making her Second Life career out of conducting interviews?


Dousa Dragonash: Well I was in and out of social intercourse at one point, and I thought I am going to see what happens here in the way of occupations I have known. I had gone into a couple of writers' groups and then saw that people were doing shows. So I looked up to see in Events what was going on and saw that someone was putting together a tv show and I thought I would like to see how that works. I turned up and there were two guys there and some people hanging about very casual. I got chatting to one of the guys and he was very close to me in understanding about the business, so I suppose we kind of knew that we both were capable of doing something. He suggested me to the other guy who was Robustus Hax. I didnt do that project but he then texted me when he was looking for an Anchor. After that I just got more and more involved

Voodoo Buwan: From anchoring the Metaverse News show, you started doing your own "Out and About" interview shows. Was this something you pushed to do, or was it an organic extension what you were already doing?


Dousa Dragonash: It was organic. It was something I was really interested in doing. I love what people achieve in here and really want to celebrate it. My God, I am a titchy thing in my knowledge next to the guys who build and code and design in here. I can do bits of everything, now I dont have much time, so I try to support what happens through the programme. I am a very curious person so that much is truly unavoidable.

Voodoo Buwan: So, how do you find your potential interviewees? Do you have much assistance, or do you do all the organization yourself?


Dousa Dragonash: Ok I do everything myself. Well, organizationally. Filming and editing, I dont do, only cause it is difficult for me to follow with the camera at the same time as paying attention.

Voodoo Buwan: Well, what attracts you to a particular person as someone worthy of interviewing? What sort of thing draws you towards them as a potentially interesting and/or entertaining subject?


Dousa Dragonash: Very simple things like the turn of a prim. I wonder HOW did they do that? Or a colour or a beautiful sim. Sometimes achievements, sometimes adversity. Don't you think this platform attracts the most extraordinary range of people? People I wouldn't necessarily be able to go up to in rl and say I would really love to talk to you about you for an hour and film it. Would you mind?

Voodoo Buwan: So, it gives you the chance to ask the questions you'd like to ask, and that hopefully your audience would also like to know?


Dousa Dragonash: Ah well. audience. If I am honest, and sometimes I am, I dont necessarily think about what other people want to know. I just want to hear about the people that I am talking to cause I am genuinely interested. And I am just a person so I reckon that if I want to hear it other people might as well. The Out and About on Kimlenswomanphotographer Writer was massive cause she has had such an interesting career and life. I split it into two shows. I don't check the numbers. I just thought that work needed honouring... she was fab to interview by the way



Voodoo Buwan: SO, we're all invited along for the ride, but the ride will be leaving whether we're on the bus or not?


Dousa Dragonash: fraid so lol

Voodoo Buwan: You mentioned obviously one of your favourite interviews. Have you had any particularly difficult or challenging interviews or interviewees?


Dousa Dragonash: oh yes, amusing as well and challenging but not in the way you might expect. Some of the most challenging are challenging because of the time differences. There was one where I was in UK one person in Philippines one in Japan and one in US. We were all asleep in rl basically and awake in sl. It took some doing, pinging everywhere to wake people up, and then we were speaking English from at least four different perspectives. It was fun, but a kind of torture as well cause we were so tired.

Voodoo Buwan: Do you have anyone in SL who you would love to get to interview, but have not been able to so far?


Dousa Dragonash: Yes, two, the obvious ones of course. Anshe Chung and Philip Linden. Anshe was the first one I tried, mainly because I was knocked out by the sims and then because she is a she. I have almost started to take the ability not to be judged for being female in business for granted in here. When I describe situations I have had in RL to, particularly, Americans in here they cannot believe what happens simply because I am female.

Voodoo Buwan: Another way in which SL is providing opportunities not necessarily possible in RL?


Dousa Dragonash: I am devoted to that. That certainly when I came in it was a level playing field or felt like it at that point, for all kinds of people. I would fight to conserve that

Voodoo Buwan: You mentioned the upcoming series. What kind of thing can we expect next from Dousa Dragonash, both in that series, or in any other projects you might be working on?


Dousa Dragonash: My colleagues would say Pain. No shoes. Long legs. The MBA... that is what they would say... Well, there is the next series of Out and About which is being edited. We are producing a new comedy drama (I use the word comedy loosely) called "Into Midnight". We have new shows coming up or have just started, I am writing a new drama series for MBC and we have this fab sim now. So I guess I will have to justify its existence or Robustus will be on my tail. I do have three mega projects in mind which I think are completely perfect for SL They need massive planning and cooperation though.

Voodoo Buwan: Is there anything people can do to help with these mystery projects, or are they just on the drawing board at the moment?


Dousa Dragonash: Well one isn't just on the drawing board. I have made overtures to the person who holds the rights and they were pretty receptive. We couldn't meet up when we planned, so I have to take up the slack and go do the meet. A bit nerve racking. The other is a glint in my eye and the third one needs writing.

Voodoo Buwan: Plenty to look forward to, and keep you busy with, then?


Dousa Dragonash: Yes. I think the thing that we have to deal with most is administration

Voodoo Buwan: Finally, and on kind of a similar note, if you were to give advice to people looking to follow in your footsteps into this kind of virtual media career, what would be your top tips?


Dousa Dragonash:
no.1 If you have any doubt about doing it, don't.
no.2 Be very flexible.
no.3 Resilience.
But more than any of these really is Creativity. People nick ideas as much as content and they also repeat rl ideas. Here we can do so much more and so much faster

Voodoo Buwan: Is there anything else you would like to add?


Dousa Dragonash: I suppose there is one thing. I am bemused by being interviewed.. most of what I do is about others... or for others... Robustus Hax is very much an unsung hero to me. He puts his heart and soul and most of his life into this project. He tolerates me encourages me and allows me in a way that I have never received in RL. That kind of confidence. He has a quiet confidence and a depth of knowledge about people that I truly admire ... He is definitely one to watch. That is why I continue to do this. It makes me happy.

Read the previous article in this series:
Interviewing the Interviewers: Paisley Beebe

The Big Name Survey

Friday, 2 October 2009

The subject of resident names in SL is one that comes up on various Secondlife based sites and blogs from time to time. Many esteemed writers have typed up their thoughts, reports and opinions when it comes to subjects ranging from names that annoy them, to whether or not it is made clear enough that once you have chosen the name of your avatar, that you can not change it later, and much much more. It's a subject that I find personally fascinating, as the names of residents seem to tell a lot about the resident themselves, and reactions to those names can also be equally interesting. After all, as a man named Voodoo, I've been known to get a variety of positive and negative responses from people based on a first impression, which everything from having songs sung at me from a certain David Bowie film, to being told "How can you expect anyone to take you seriously? What sort of a name is Voodoo anyway?". I've even had someone be wary of me, since another resident who shares my first name, was their stalker ex boyfriend, leading to me having to defend myself over accusations of being an alt (which I don't even have any of, let alone being one!)

While it is obviously tempting to add my voice to the debate, and shower all of our readers with the benefit of my wisdom and observations on this subject; to be honest, it's something which everyone else has done, and therefore I decided to put my own ego on the sidelines, and thought that it would be much more interesting to take the time and go get some actual facts. The simplest way of doing this, was to carry out a survey, getting some information from a random selection of Secondlife residents, in order to find out the real story about how the SL populace feels about their, and other people's names. So I put together a notecard with a few simple questions, and sent it out to a random selection of contacts, a couple of groups, and of course, the subscribers to our fair magazine. I also encouraged people to spread the notecard to any friends they wanted to, and for them all to send me back their answers.

Friends said I was mad. They told me it was a pointless exercise. They stated that Second Life residents simply don't bother to do things like this for people, as they are too wound up in their own little worlds to bother to fill out something like this, and return it. However, when the dust settled, and the notecard had been passed around all across the grid, from friend to friend and group to group, I am pleased to say that I was positively flooded with responses, to the point where I was left feeling pummeled in the nicest way possible. 133 SL residents took the time to fill out their answers to the questions I posed, and drop their notecard into my inventory. It's always nice to prove the naysayers wrong, and show that apathy does not rule our virtual world.

Anyway, once the notecards died down to a trickle, I set to work, reading each and every one of them, collating them into a spreadsheet. I then analyzied the data for trends, and picked out some of the most interesting answers. I am now pleased to present my findings.

My first question was regarding simply what people's names were, although to be honest, since I didn't ask for permissions to reveal these, I won't be stating who responded, other than to say that you all know who you are, and I owe each and every one of you a big thank you.

The next question was "How did you choose your SL Name?" There was a wide variety of answers with almost everyone making certain to pick something uniquely personal to them, which of course is a nightmare for me to draw trends from. However, there were some common themes which could be picked out.

The most common answer stated that people used the same name as they used in the past for other online forums, chatrooms, and games, with 29 of those answering giving this reason. Of course, this is indicative of people seeing Secondlife as just another online meeting place, which often leads to chatroom-esque names, which are a common focus of rants on blogs. The other most common answers include using variations of the person's real name (14), a real life nickname (5), and picking their first name simply to match the last name they chose (5). 6 residents interestingly stated that they chose their first name, to go with a role they were looking to become once inwolrd, such as one resident with the first name of Lord, who was looking to become an SL landlord, and another called Spiral, who was looking to showcase his fractal art inworld.
Two other answers I found particularly interesting answers were from people who chose names that related to children they had connections to. One person stated the first name they chose "Would have been my child's name if I had a girl but I had a boy" while another stated "I chose because it was the name of a dead baby and I thought I would give her 'a life' here". These demonstrate just how personal and meaningful many residents' names can be.

The next question looked deeper into the people's mindsets when creating their names: "Did you know much about SL before creating an account?" This was a little more straightforward to draw info from, with the largest group of those who answered, a whopping 48%, saying that they knew nothing about SL when they created their account, and therefore their name. 38% of those answering claimed that they knew a little about it, but not necessarily a lot, while only 14% claimed to have a good knowledge of what they were letting themselves in for.

There were also some supplementary comments when responding, regarding how people came to SL in some of these answers. 12 people were introduced to SL by RL friends or relatives, while 5 people mentioned seeing about it on television programs or adverts, while 3 talked about reading about it in magazines or newspapers. One resident apparently accurately described themselves as: "that one avatar who bought the SL manual and read it..."

As a follow on question, I asked whther, if they did know anything about SL, this affected their choice of name?


As you can see above, a massive 69% of those who had answered that they at least had some knowledge about SL, stated that it had absolutely no bearing on what they chose to be their identity inworld. Saying that, if you refer this back to the ways which people chose their names in the first question, and how many people pick names that are so distinctly personal to them, it should perhaps come as little surprise that they would have chosen these names regardless. On the flipside, it could also be argued about actually how conscious people might be of the influence prior knowledge had on them, and whether they might have chosen something more akin to a chatroom handle, if they had not known anything about SL.

The next question was one of my favourites, and is based on a something said by a friend of mine, regarding a feeling of regret about the name that they now kind of felt stuck with inworld: "If you could turn the clock back, knowing what you know now, would you have chosen a different name?"

Again, I will express a slight surprise that the overwhelming response was a resounding No, with 72% of answers giving a negative response. Some of these No's referred to those who knew about SL before entering, and therefore had no need to change. Others stated that the ability to create alts meant that they felt there was not a need to feel precious about the name of their main account, as they could live lives under other names if they felt the need, while yet more stated that although there may have been moments of regret regarding their choice, that they have now grown into their names. As one person put it: "it was the best mistake I ever made". This is of course particularly relevant to the debates that go on regarding those people who petition that we should be allowed to change our names, as if they have their way, and this does become allowed, I wonder if will we give our names enough time for us to grow to truly love them, as many of these people have?
Of those who stated that they either might, or definitely would change their names, there were some interesting reasons why. Some people answered that they would seriously consider correcting errors that they may have made with either spelling or capitalisation of their first name. Quite a few also stated that, while they were still very happy with their first name, that they would like the chance to change their last name, since obviously when you create an account, you are only presented with a limited list of what is on offer.
There were also some individually amusing and interesting responses, which we will start off with a resident with the surname of "Dix" who answered: ""Yes, so no one would ask me if my middle name is "Sux"".
Another said: "A funnier name may of been nicer.... Perhaps, anything that didn't begin with "O" because I'm always getting messaged for those damned Lucky Chairs".
Finally one particular person answered with a heartfelt "Oh yes, I really would" after previously indicating that they had not given their choice of name enough thought, and "did not know the name could not be changed later if I did not like it".

Many people gave some indication of what sort of names they might have chosen, if they did have any interest in changing it, but perhaps they might reconsider slightly, if they had seen the response to my final question. I asked the populace "Does a resident's name affect how you see that person, and if so, how?". For me, this question really gave the most fascinating responses, so let's break it down to it's component parts. Firstly, on the subject on whether names affect perception, the survey came back with a vast majority in the affirmative camp, with 81% answering Yes, leaving only 19% claiming that they would never judge a book by it's cover in such a way.



Taking this vast number who do draw opinions on people, at the very least in their first impressions, based on what that resident has chosen to name themselves, we can then start to draw some common opinions on what particular names draw positive and negative responses.


Instead of moving through this data from the most common votes down, I think that the best place to start is on the only type of names where multiple people expressed an active attraction towards people with this kind of identity, namely the subject of "Clever/Funny Names" which commonly use one of the supplied surnames, and have a first name which the user creates to make a pun, double meaning, or the name of a celebrity or character. 9 people claim that they definitely find themselves attracted towards people with such names, although it must also be noted that 4 people clearly stated that such names make them desire nothing to do with that resident. 2 people said that they cannot stand it when people use what is term as "LEET" speak in their names, and 2 more stated that they do not like it when people put their entire real name into the first name (although again, there was someone who specifically stated respect for people with such names). 3 people said that boastful names were a real turn off ("If there are someone named "Johnthegreat" or "Imaprettyguy" for example, I don't think he is") while again the subject of bad spelling and capitalisation came up, with 4 people stating that it put them off people.
One of the most common complaints when the subject of names is raised on the blogs, namely that of people with numbers in their names, comes in at third place in our survey, with 9 people stating that they cannot stand seeing people with these names, and one resident stating that "People who have lots of numbers in their name should just be hit with a bat and put out of their misery". Which boundless aggression brings me neatly onto the runner up in our chart: those residents with violent and aggressive name, such as "Deathbringer" which make at least 12 of the people polled run away screaming.
Finally we come to our top complaint when it comes to names that make people want to have nothing to do with a resident, which is residents who have a rude, sexual or in some way obscene names. These monikers are seen as offensive by 27 of those who expressed a preference, and often are seen as an indicator that the person is either a child, a man masquerading as a woman, a bot, or simply a person who is only on SL for only one thing, and not the kind of thing that they are here for. One of the most amusing parts of these answers were the examples of exactly the sort of thing that people didn't like. So, if you are looking to create a SecondLife account, and would not like to be unfairly judged on this subject, might I suggest that you avoid the having the following either as either the whole, or as part of, your first name:
Slut, BigDaddy, Stud, Pud, 69, OrgasmAddict, SexMachine, WetNReady, BitchQueen, LuciousLips, SexySue, SmokinAss, Fuk, Mistress, JuicyLucy, LickMeOut, Studddogz, BritneySparkleTits and HotBunny
.
Interestingly, one of the most common surnames in SL, and a name that has come up just as commonly on the hate list of many SL based sites and blogs, namely that of "GossipGirl", did not warrant any mention whatsoever with any of those polled.

So there you have it. The people have spoken, and while this will no doubt not put an end to the editorials over the merits of various names, or whether we should have the right to change our names if we become dissatisfied with them, but at least it gives a more rounded perspective, and also shows that not everyone shares the same opinions, or even really feels affected by how people choose to name themselves. Oh, and next time you judge someone harshly on the name floating above their head, remember that it's always possible that they may not have known any better, and they might just change it, if they were given the chance.

Make a BUBU of yourself

Sunday, 27 September 2009

As regular readers of Rez will know, I am mostly found wandering the Second Life network as a 'normal' human avatar however I do also have a penchant for different avatar shapes notably Loco Pocos and Tinies. It was with this knowledge that fellow Rez writer Voodoo Buwan approached me with his latest discovery, namely the BUBU.

The brainchild of Logan Skytowner and Edge Axel the BUBU avatar is larger than a standard tiny avatar and generally with less of the 'aww' factor mixed in. These are highly customisable avatars which come complete (for the modest fee of 250$L) with all the templates and textures for creating your own skin as well as the exceptionally effective (and cool) spraycan for changing skins. The skins and accessories on the market are all very reasonably priced and offer avatars a different style of appearance.

Armed with my BUBU avatar I headed in the direction of the newly created main store for BUBU where I caught up with Logan Skytowner and Edge Axel, in possibly the most fun interview I've ever done for Rez Magazine, and asked them about the BUBU including the future and possibilities you could experience with one.

Trinity Dechou: Firstly, please explain what a BUBU is and how it came into creation in SL.
Logan Skytower: Well, the BUBU is an avatar, made specifically to create your own distinct, stylized look. It came into creation because I love all those little Vinyl DYI toys, but couldn't get any good ones around where I live, in real life. So I decided to sculpt my own and that's sorta where Edge came in and told me I should make it an avatar.
Edge Axel: Yeah. I was like "LOGAN, DO IT! DO IT, DO IT!" And he's like "Omg, okay! :D"
Logan Skytower: That's basically what it came down to :)

Trinity Dechou: How long has the BUBU been available to buy in SL?
Edge Axel: Seventy-four years!
Logan Skytower: Hahahaha, nice, Edge, nice. It's been available for round about 7 months now.
Edge Axel: Wow - It's sure felt like seventy-four years..
Logan Skytower: Absolutely. It has made me an old, old man.

Trinity Dechou: Had you had any content creation experience in SL before you started to make these avatars?
Logan Skytower: Yeah, loads, actually. Quite early on in SL I started hanging out with Aemilia Case of Philotic Energy and Fusemelon fame and she got me into learning sculpts and making clothing. For about 8 months I had a little clothing store called Felid Disrupt, which basically taught me how to do textures, sculpts, and all those things and that's sorta how I figured out how to make the BUBU. The only thing totally new to me was animation. And scripting, so for that last part I hired a scripter, who is now my steady scripter and also consistently for hire, Lillium Elcar.
Edge Axel: I help to script when I can. I'm not as great as Lillium, though - she's fantastic!
Logan Skytower: I have Edge for my crazy fun scripting, like jumping cars and whatnot, and Lillium for my serious scripting, like how to make an encrypted channel to send the textures over when the spraycan paints the avatar.

Trinity Dechou: So there are also accessories which go along with the BUBU, can you explain a little about what those are.
Logan Skytower: Most accessories so far have been made by Edge Industries, owned by Edge here, like the rideable animals and the BUBU car. I pretty much had nothing to do with that, except help testing them and watching them be built. My own big accessories are only just starting to come out, like the army set. And essentially, it's attachments to help personalize your BUBU. Or vehicles to share the BUBU fun with your friends.
Edge Axel: Yeah - as Logan said; I've got the two rideable animals, the horse and the turtle - those were just experiments I guess. They weren't built to go on sale, but I guess I changed my mind. Oh! And the car. There'll be more stuff, better stuff - I'm still learning. :D

Trinity Dechou: Yeah sure, it's all a learning curve of new experiences with a new product, have you each learned any new skills because of the BUBU and if so what?
Edge Axel: Oh, definitely - I've picked up some sculpting skills and texturing skills - and with scripting, I guess that's a given since everytime you script you're going to pick up something new - more often than not, anyway.
Logan Skytower: That absolutely goes for me, yeah. My sculpting and texturing has had to improve so much during the whole process, to create the things that I had in my head. For instance, looking at the Tier 1 skins, as I call them, the ones you see in the vendors , are now, in my opinion quite bad, especially compared to my new work. And sculpt wise, I've just learned so much, just learning how to do oblong sculpts, to keep prim count down and keep the BUBU lowlag. And of course, animations, like I said before, were completely new territory.
Edge Axel: Oh! Yeah, I'm learning about animating, too! :D

Trinity Dechou: Yeah, talking of the skins, you actively encourage people to make their own skins for the BUBU, can you explain a little about the process behind making skins and why you encourage people to make their own?
Logan Skytower: Ah, well, that was fairly easy for me. I set out to make a DIY toy, turned it into the avatar and through the whole process I just kept in mind that I wanted to keep the idea of it being a DIY avatar.
Edge Axel: I like the fact that people can take a product and then work to make it their own kind of thing, having them add their own style to it. It's nice. :D
Logan Skytower: So, encouraging people to make their own skins comes first and foremost, more than what I make with the BUBU. Granted, I have the advantage of knowing how their made and as such how to take the customization to it's full advantage so, as such, I've made a video of the process of how I go about making a skin and made that into a giant tutorial, which can be viewed in the store. Still, I've seen some people make amazing skins with the BUBU, or just generally do amazing things, like what Edge is working on for his Halloween BUBU, which is an actual transforming Werewolf.
Edge Axel: I'm pretty proud of the werewolf so far. I learnt a lot scripting the transformation. It's far from done, though. Let's just hope I can get it out at Halloween. Haha.
Logan Skytower: And that, to me, just shows how far you can push the BUBU, ya know? That people can just go absolutely nuts on it, completely change their appearance. I get more of a kick out of seeing others work than making something myself.

Trinity Dechou: So by opening it up and allowing others to do their own things and add their own styles the mixture of BUBUs grows and helps you to develop them further perhaps?
Edge Axel: I like the fact that the Bubu can be used as a learning tool, rather than an avatar - too!
Logan Skytower: Oh, absolutely. See, my imagination only goes so far, but for instance, Helena Stringer, another business associate of mine, has made these super cute Cthulhu BUBU's that are just a complete departure from anything I'd ever do, and to see that, and see what she's done with it, to me, just shows the diversity and the enormously broad appeal it can have.

Trinity Dechou: What sort of feedback have you had for the BUBU?
Logan Skytower: Loads, absolutely loads. From people IMing me asking where I got it because it was so cute, to people telling me two, three times a day that I should make this or that skin. Overall, so far, the reception has been amazing. Just, the people who get one seem to love it, since it's also just... a little crazy. It's a strange, tiny, insane avatar with no real limits besides imagination.

Trinity Dechou: And presumably more and more people want to make their own additions and skins for their newly found avatars, roughly do you know how many others are making products for the Bubu?
Edge Axel: I think just about everyone that's picked up a Bubu has at some point made something for it, or modded an existing object to fit it.
Logan Skytower: I know exactly, at the moment. I'm still keeping track of everyone who makes skins. There is, of course, Edge Industries, who makes rideable creatures and vehicles and who knows what else to come. There's Helena Stringer of the Stringer Mausoleum, who makes insane mythical skins for them. There's Erricson Turbo who makes game related skins for the BUBU, besides his own amazing scifi/anime products, he has a Halo skin in 3 colors and a Resident Evil skin. There's Voodoo Buwan, of VooBu Skins who just opened his own little store, selling BUBU skins based on pop culture figures and that's it, really :) And, like Edge said, everyone who got one has at some point modded the BUBU in some form or way, yeah.

Trinity Dechou: Have you faced any hurdles along the way and if so, what?
Logan Skytower: Well, the biggest hurdles have definitely been the learning curve and the finding a place to sell them. I rarely do things small, so not this time either. So I wanted to open with a big store in a nice, big place. Started at VSN, the Virtual Sports Nexus, and due to problems, namely, that sim was closing down, I had to move and went over to Caisteal, FSG, the Furry Sandbox group, and for both these sims I've had to rebuild my store by the owner to "fit more with the style". At first, you take offense to that... but I understood it. It was still a hurdle though. I eventually left Caisteal because it was being rebuilt and it was quite simply taking too long and I was taking a hit, sales wise. And thus, thanks to the Amnesia club, I ended up here, at Stonehaven.
Edge Axel: Yeah, it's a little bit saddening when you need to change your store to fit the sim it's in, though - completely understandable.
Logan Skytower: Which is, why, at some point, I hope to be able to have a BUBU sim, but at the moment, it's just a dream. But we'll get there, I'm sure.
Edge Axel: We dream a lot - we were talking about having a Bubu themed theme-park in said sim. Haha. That's a long way away, though.
Logan Skytower: A long, long way away, yep. But it'd be good. So very, very good.

Trinity Dechou: Nice, Getting a new avatar and brand out into the public in SL can be quite hard, can you explain the ways you've tried to increase the visibility of BUBU?
Logan Skytower: Oh, absolutely. For that, I have to thank Achariya Maktoum, Helena Stringer, Selos Dae, Aikea Rieko and Terry Toland. Achariya just gave me a gameplan, essentially, which was to gain visibility, tease the public, via IHeartSL.com with teaser images. And to contact some "popular" designers to create Limited Edition launch skins, which turned out to become Helena Stringer of Stringer Mausoleum, Aikea Rieko of Plastik and Selos Dae of TRAP skins. And Terry Toland has been blog covering the BUBU from day one, on her own personal blog. Helena managed to get all her groups to show up on launch day and all of that has just been an amazing experience.
Edge Axel: I ran around and threatened people, telling them if they don't buy Logan's product - I'd come to their house and stab them with a potato! ..I'm kidding :D

Trinity Dechou: Obviously it's been very well received by the community and the other designers what's on the cards for the future of BUBU?
Edge Axel: Rocketships, laser-beams, flying squirrels! Yes. We're going there. :D Well, I might - I don't know about Logan.. Hehe.
Logan Skytower: Oof, that's actually a tough question. I don't have a particular path to take the BUBU. I just sorta... make it up as I go. The army stuff was just an experiment, turned out nicely and I released it. Then there's the LoveSuit series which just came out which was a suggestion by a friend, he told me to make it and... yeah. I just sorta do my own thing and hope that people like it and keep liking it. I know one thing on my gameplan at the moment and that is that there are new Limited Edition skins coming, for Halloween.
Edge Axel: I'm hoping aliens will invade. I haven't had any luck convincing Logan yet, though!
Logan Skytower: I have yet to make a proper alien skin, without looking too much like Greenies.

Trinity Dechou: Well thanks guys for a lovely new avatar with great potential for customisation and a wonderfully fun afternoon and interview
Logan Skytower: You too, absolutely, and thank you for interviewing us!
Edge Axel: Thanks a bunch. It's been fun. :D