Rez Magazine

REZ Magazine 

Loco Poco your Second Life

It is often the case when wandering the Second Life network you begin to feel like everything is 'old news'. You feel like you have been there, done that and seen everything there is to see. Suddenly along comes a unique new experience. Loco Pocos is such an experience. Not only a full range of innovative products but also an interactive, informative and exciting island to explore. <more>

An unmistakably amazing experience in Second Life needs YOUR help

The SL Shakespeare Company announced in June it's 'Fourteen Pillars Fundraising Campaign" to raise funds for the companies future, including the full length production of Hamlet along with the bards other works.

Act 1 of the fourteen Pillars campaign opens on July 18th (tp) where seven actors will be jailed and made to "woo the audience with only improv acting and their wits" explains producer and director Enniv Zarf. Each actor will need to reach L$100,000 to be freed from their cell. A further $L300,000 will be raised by holding the beautifully crafted SL Globe Theatre to ransom. The building will be turned into a black box theatre during the first even building ransom to take place in SL. Artistic director and executive producer Ina Centaur states "We are truly what we say we are—a group of thespians and other professionals dedicated to our craft, bound together by Shakespeare, and way-too-excited to wait for outside funding". <more>

Break the hundrum

Ever feel like you have seen it all in the Second Life pub/club scene? You go in search of a place to be accepted to make friends and to enjoy yet all you ever find is slight variations on a theme? From place to place with a slightly different colour of flashing neon, different arrangement of poles to rules on escorting? Feel like you might scream out if you do not find some pure unadulterated fun in SecondLife without falling into the category of strip joint? <more>

Bears, bears, bears!

People tend to talk about Second Life as a game. I would argue that as an assessment, there are some fairly major flaws in Second Life's game-like qualities. When you look at games, and more specifically computer games, they all have several things in common, which SL tends to lack. There are rules (which even though the occasional law is made, there are not strictly in SL) and directions. There are challenges (whereas the big challenge in SL is not ripping your hair out when the lag takes home) and objectives, and if anyone inworld thinks there is an objective to the "game" they are likely to wildly differ (everything from being a celebrity, to making money, or just getting laid). There are tasks to undertake, and items to collect. However, I must stop on this point, as there are items that you can collect in SL. There are items that many residents thirst for, whether they be furry, gorean, businessman, escort, builder, performer or even just a casual wanderer. An item that you can only get by speaking to one of our Linden parliament, and asking them really nicely. The Linden Bear. <more>

Pay to view?

You would have to have been in a virtual coma in Second Life to have not heard of or been to one of the many Rezzable Sims, however major changes are afoot.

The UK based company is responsible for over 25 sims including some of the most interesting and innovative places around. Ranging from the Glow inspiring world of Tunnel or Light, the dark mysterious place at The Carnival of Doom, the wonderful and inspired creations from the Greenies to the amazing statues and creations at Black Swan. <more>

Reach for the Sky(Cat)

Quite a while ago, I was hanging around in one of SL's many art galleries, and across a completely empty room, a female avatar wandered into view. The name above her head rang a very small bell, so I decided to go over and have a chat with her, to see where I knew her from. It turned out she was an inworld photographer, and I had seen a couple of her pics in the official SL Flickr Group. We chatted for a bit, then out of nowhere, I got a little notice saying she wished to hug me. "Bit overly familiar, but no harm in it" I thought. Next thing I knew, I was upside down, with my head stuck in the floor, and Skycat Ranger was taking a photo of me, to post on her own Flickr stream, while falling about on the floor laughing with glee. <more>

Do's and Don'ts from SL5B

I've been spending an awful lot of time the past few days, wandering around the SL5B sims, taking in the sights, and enjoying what's on offer. However, I do feel the need to point out some of what I consider to be stylistic faux pas, not because I feel I am some form of God sitting in judgement over you all (although....), but rather to try to make sure to celebrate some of the best exhibits, and give guidance to some of the worst, so they might think twice before doing the same thing for SL6B. With that in mind: <more>

Animateth the Smacketh Down

Anyone who knows me, will know that I'm not the sportiest sort. Sitting around watching teams of grown men attempt to take a ball of some nature, from one end of a place, to another end, is okay for the occasional viewing, but hardly a worthy distraction from the games I can play myself. And as for taking part, that would involve being away from comfortable chairs and my intravenous (although sometimes frustratingly laggy) Internet connection. However, there is one kinda of exception to my general disinterest in all things sporty. Not sports, but rather sports entertainment. For the uninitiated, I'm talking about professional wrestling. <more>

Dazzle: they listened

Just when you believe Linden Lab the creators of Second Life do not actively listen to the paying residents they never cease to amaze you. Whilst facing one of the biggest PR Disasters of recent times, Linden Lab have taken a miraculously large step back and have reassessed their desire to enforce Dazzle, with no alternative option, upon the residents of Second Life. <more>

Jelly & Ice Cream, Anyone?

You'd have to have your head severely stuck in a virtual bucket to not know that it's that time of year again, and Second Life is gearing up to celebrate it's 5th Birthday, in a massive event, including the best and finest from all walks of virtual life. Only, it's not been that simple. Unfortunately, Linden Lab, in their great wisdom, decided that certain residents were too risky to be exhibitors and show what they have been up to, at this event, meant to display what we have done in our world, with our imagination. And at the forefront of these who would be allowed to visit the celebration, but not have their say there, are one of the most needlessly controversial and misunderstood groups in our virtual world, those with child avatars. <more>

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